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Meet the team

Danny Flint

Staff profile

Get to know Danny Flint, games and animation lead here at Teesside University London.

  • Course Leader for Games and Animation

Danny Flint

Tell us about your background

I studied BSc Media Technology and Production and had a successful career in web and graphic design before returning to university to complete my master’s in games design in 2009. Following this, I started teaching games design courses at a further education college and have been teaching at various organisations ever since.

What do you most enjoy about teaching?

Our modules are 100% practical lab or studio based. And they are coursework assessed, meaning no traditional uni exams. I love teaching this way as it replicates working in industry, with lecturers supervising students to produce great content.

How can students benefit from your experience?

I specialise in a large range of creative software, which means almost anything a student needs help with I can assist.

What industry links do you have?

As I have been teaching for over 15 years, I have seen many graduates progress to jobs in the games and related industries and I have stayed in touch with as many of them as possible. By staying active in game development and game educator communities I have built up a large network of professionals passionate about bridging the gap between industry and education.

How has your industry experience enhanced your teaching?

I can advise students on best practices for dealing with clients, staying relevant, upskilling and producing stand out portfolios.

What has been the highlight of your career so far?

The highlight of my career has been seeing so many students succeed in their studies and progress.

Why should students consider studying this course?

The creative courses here are continuously redesigned to stay ahead of industry trends so students have a more relevant portfolio and skillset. An example of this is integrating Unreal Engine into many modules, reflecting it’s growing presence within the creative industries.

What is the best piece of advice you have for your students?

The industry is very competitive, so consider embracing any opportunity, even though it may not seem relevant at first. For example:

- volunteer for Expo work where you can mingle with the professionals outside public opening hours

- attend networking events and try to talk to everyone, not just professionals in your area. Most, if not all, professional people know somebody who works in the creative industries. Lots of contacts and opportunities are made this way!

- stay flexible. Don’t turn down a job opportunity because a studio doesn’t produce exactly the type of game/VFX you love. Take any opening you are given initially to gain experience, then carve out your career path after you have gained your studio experience

- engage in online and local communities relevant to your field. This way you keep up with industry trends and build a network that could help you find work in the future.

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