Course overview
You use a combination of industry-standard 3D software for modelling and industry-standard texturing software for creating textures. You learn about art and engine pipelines, which are used by practising game artists.
Course details
What you study
- 3D asset and material integration into a games engine
- technical and artistic criteria and limitations for a 3D games artist
- model, unwrap, texture and manipulate assets within a games engine
- create a small-scale environment using industry standard games art practices.
How you are assessed
By an in-course assessment, and you are required to model and texture several assets to create a small-scale scene within a game engine.
Entry requirements
Entry requirements
Ensure your laptop or PC can run these programmes:
Any version of Autodesk Maya or Blender
Unreal Engine 4
Substance Painter.