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Animation

Animation and Visual Effects BA (Hons)

This course gives you industry level experience in all aspects of animation. Working with industry experienced tutors you develop your creative and technical skills ready for work in the digital animation industries.

 

I1AV BA/AVE

Course routes:

 
  • Note: Apply now for September 2025, November 2025 or January 2026
 

Course overview

Work placement

Learn using industry standard software and cutting-edge hardware to hone your creative vision for animation and visual effects. Develop your professional skills and build your profile by working on industry briefs. You also learn through live events with industry speakers.

You develop your practical skills and explore specialised areas including animation, photo-real texturing and surfaces, hard surface modelling, shaders, material, lighting and effects, concept art, environment art and effects animation.

And you get to showcase your work throughout with face-to-face presentations to industry.

  • Industry links: take part in Animex, our annual international animation and games festival featuring experts from Rockstar, Pixar, Disney and Sony.
  • Real-world experience: enter real world events, take part in industry competitions and explore live projects.
  • Career-ready: our ExpoSeries allows you to showcase your skills to industry professionals who are looking to recruit new and rising talent.
  • Start-up business support: we support you to develop your own business through our enterprise support teams.

 

Course details

Course structure

Year 1 core modules

3D Essentials

You create computer-generated 3D models using a range of techniques. Learn how to apply materials, textures, lighting and rendering to your finished models.

Creative Concept Development

It is important to communicate ideas visually when on a creative journey in visual media. Study the entire preproduction pipeline, from fundamental drawing skills through to generating ideas, design concepts and storyboarding.

Motion Principles

It’s important to understand the principles of motion for anyone entering the computer graphics industry. Learn how to apply the basic laws of physics to create convincing movement in 3D and creative application of motion principles. Create a portfolio of short, animated shots with 3D rigs using industry standard animation software.?

Technical Art

You learn how to develop technical art solutions by producing dynamic and engaging immersive content, importing assets and creating scenes. Gain a deeper understanding of more advanced engine editor tools, integrating assets, visual effects and animation.

Develop your skills in lighting, particle effects, post-processing, advanced node-based material shaders and integration of dynamic effects and events using visual scripting. Integrate games art and animation into a game level using an industry standard game engine.

 

Year 2 core modules

Animated Performance

You study animation styles, acting and performance, body mechanics, facial animation and lip sync, and motion capture. Develop a portfolio of short animation shots assembled into a showreel and an interview or recording to reflect your final portfolio.

Effects Animation

Learn about the workflows and theories underpinning common simulation techniques and apply them using industry standard software. You consider observed phenomena and visual effects in film and TV productions, create professional quality simulations and critically analyse them.

You then produce a portfolio of professionally presented effects sequences, including breakdowns, and a report that reflects on your sequences and your process, as well as a professional CV.

Enterprise Challenge

You develop a product or service as part of an enterprise project for a real client – they set the brief based on their organisation’s strategic needs. Working in small teams, you determine the project aims, objectives, roles, tasks, deliverables, schedules and documentation. You then pitch your project to the client.

Procedural Content Creation

Study procedural tools and techniques within the games, animation and visual effects pipelines, learning how they can be developed or employed to increase consistency, productivity and efficiency.

You create and present a procedural tool or procedurally generated output that fits in to the games, animation and visual effects pipeline.

 

Optional work placement year (applicable to students starting their course from September 2025)

Work placement

You have the option to spend one year in industry learning and developing your skills. We encourage and support you with applying for a placement, job hunting and networking.

You gain experience favoured by graduate recruiters and develop your technical skillset. You also obtain the transferable skills required in any professional environment, including communication, negotiation, teamwork, leadership, organisation, confidence, self-reliance, problem-solving, being able to work under pressure, and commercial awareness.

Many employers view a placement as a year-long interview, therefore placements are increasingly becoming an essential part of an organisation's pre-selection strategy in their graduate recruitment process. Benefits include:

· improved job prospects
· enhanced employment skills and improved career progression opportunities
· a higher starting salary than your full-time counterparts
· a better degree classification
· a richer CV
· a year's salary before completing your degree
· experience of workplace culture
· the opportunity to design and base your final-year project within a working environment.

If you are unable to secure a work placement with an employer, then you simply continue on a course without the work placement.

 

Final-year core modules

Animation Production

Work in a team to produce a short film or visual effects sequence in the media and style of your choice. It could be a high-end visual effects sequence or a Pixar-style short. In your team, you each take on a production role and mimic the industry pipeline.

You get experience of working in a team and producing a high-end showpiece for your portfolio. Individually, you build on your learning in Years 1 and 2 and develop your chosen specialist skills through your contribution to the project.

You create a finished short film or sequence and an individual reel. You also produce a presentation for a professional audience on how to tackle a complex real-world problem related to animation and visual effects.

Emerging Issues (Preparing for Industry)

Getting your name onto the credits of a film, TV show or game takes hard work and dedication. You need to understand how the industry works and show all the skills required. In this module, you develop a career strategy through personal reflection and produce a portfolio of work that targets your area of interest and specialism.

Taking a practice-based approach and researching the industry helps you create a portfolio that is relevant and applicable to the workplace. You also carry out a critical evaluation of a company that your current study is looking to engage with. It can be a written report, presentation, or blog in negotiation with the delivery team.

Final Project

Design, research and complete your own project to develop the current practice, products or service of a client or your own organisation.

Carry out research to validate your hypotheses, test solutions, build prototypes, and make conclusions. Your area of research and practice is defined by the client or organisation. You must ensure that what you’re doing adds value and delivers against the brief. You work independently with support from a supervisor.

 

Modules offered may vary.

 

How you learn

You learn in our animation studios equipped with industry-standard software. You study theory and focus on developing your practical skills. You are expected to manage your time to complete work outside of tutorials.

Team working is essential throughout the course, preparing you for the formal group assessment in Years 2 and 3. External guest speakers, seminars and workshops on current research and emerging topics are also key features.

How you are assessed

It’s essential that you learn by doing. Which means that most of your assessed work is based around practical projects that you work on throughout. You get valuable tutor feedback to guide your work and your overall development.

As you progress through the course, you develop a portfolio of work - this is an important industry requirement. Our tutors can give you advice and guidance on which work to include.

And your final project allows you the freedom to set your own brief based on your skills, interests and career aspirations.


Our Disability Services team provide an inclusive and empowering learning environment and have specialist staff to support disabled students access any additional tailored resources needed. If you have a specific learning difficulty, mental health condition, autism, sensory impairment, chronic health condition or any other disability please contact a Disability Services as early as possible.
Find out more about our disability services

Find out more about financial support
Find out more about our course related costs

 

Entry requirements

Entry requirements

A typical offer is 96-112 tariff points from at least two A levels (or equivalent). Find out how many points your qualifications are worth using the UCAS tariff calculator.

You must also provide a portfolio if you haven’t previously studied art, design, drawing, animation, games art or games design. Your portfolio should demonstrate fundamental drawing skills such as life drawing and observational drawing, and show your creativity through your own design ideas.

We welcome applications from mature students without conventional entry requirements. We take into account any alternative qualifications or other experience you may have.

International applicants

International applicants can find out what qualifications they need by visiting Your Country

What you need

To access the on-campus facilities you need a HTML5-capable web browser on a computer such as a Windows, Mac, Chromebook, or Linux computer. HTML5-capable web browsers that can be used include the following:

  • Google Chrome
  • Mozilla Firefox
  • Safari
  • Microsoft Edge

For some sessions you can also access sessions on the following browsers and devices:

  • Chrome or Safari on an iPad (iOS 11 or later)
  • Android (Android 8 or later)
  • Microsoft Surface Pro (Windows 10) tablet

Don't have your own device yet?

Don't worry - we have a bank of devices available for you to loan whenever you are on campus.

Our Digital Access Fund could also help with a £400 John Smith's Student Store voucher to buy a laptop or digital device, and access to Adobe Creative Cloud - a suite of 20+ world-class, industry-standard creative apps including Photoshop and InDesign. Subject to eligibility criteria. Terms and conditions apply.
TU London Digital Access Fund Scheme Terms and Conditions 2023-24

 

Employability

Career opportunities

Teesside University graduates are equipped to work in film and TV animation, video games, advertising, marketing and more.

 

Information for international applicants

Qualifications

International applicants - find out what qualifications you need by selecting your country below.

Select your country:
  
 

Useful information

Visit our international pages for useful information for non-UK students and applicants.

 
 

Full-time

Entry to 2024/25 academic year

Fee for UK applicants
£9,250 a year

More details about our fees

Fee for international applicants
£17,000 a year

More details about our fees for international applicants


What is included in your tuition fee?

  • Length: 3 years
  • UCAS code: I1AV BA/AVE
  • Start date: January, September or November
  • Study dates
  • Typical offer: 96-112 points

Apply online (full-time) through UCAS

 

Part-time

  • Not available part-time
 

Why Teesside University London

Expert staff and industry partners

Study a current subject taught by expert staff and industry partners with the latest thinking.

Study in a new way

Usually two days a week for six weeks at a time - so that you can fit life in between.

Campus

Study at a vibrant, creative, local campus with academics, professionals, entrepreneurs and other students around.

Adobe

Study at Europe's first Adobe Creative Campus and develop your creative and digital skills.

Meet our Academics


Danny Flint

Danny Flint

Course Leader for Games and Animation

I am Danny Flint, games and animation lead here at Teesside University London.

More about Danny

Get in touch

UK students

Email: TULadmissions@tees.ac.uk

Telephone: 01642 738801


Online chat

International students

Email: internationalenquiries@tees.ac.uk

Telephone: +44 (0) 1642 738900

 
 
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